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Week 1 

Digital Matte Painting

This week we focused on using Photoshop and got introduced into Digital Matte painting. Below is a quick matte painting inspired by Savannah.

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Home work

For our homework we had to improve our first matte paintings as well as create two more paintings in different themes: Savannah (or Lion King inspired, James Bond's Skyfall and Tokyo view inspired by Blade Runner. Here are mine interpretations

Savannah

Most of images used to create my Savannah matte painting

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1200px-Vachellia_(ex_Acacia)_tortilis.jp
desert_sun_rays_shadow_fiend_shadow_Peru
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Australian-Outback-trees-grasses-savanna
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Selecting desired areas from images and creating masking layers, adjusting the brightness and contrast, saturation and other colour settings to create as smooth image as possible. Using blur, pencil, quick selection and other similar tools.

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Skyfall/Highlands of Scotland

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Strathmore-Scotland-Wildland-photo-Marti
isle-of-skye-highlands-in-wintertime.jpg
IsleOfSkye.jpg
T+L_Scotland_NickBallon_01_0.jpg
skyfall_hw_done-flipped.jpg

Tokyo/Blade Runner

night-city-skyscrapers-road-light-traffi
gettyimages-BA00816-1024x1024.jpg
photo-1536768139911-e290a59011e4.jpg
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Tokyo_Blade_Runner_Blues_Liam_Wong_Japan
e85bd2a3539a773a1c4ecda2905cfc90.jpg
tokyo_done.jpg

JOSH PARKS MASTER CLASS

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On the first day of the master classes we learned the basics of Nuke, essential nodes, changing green screen with keylight or IBK stacking technique

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We also learned about Grade node, how to use colour wheels, Toe node.

We had to choose a background for our green screen, I choose a painting of old Greece. We also did smoke technique which Josh Parks used when working on Game of Thrones.

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Day 1 results

Day 2

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Today we focused on colour grading.

We had a task to try and match little monsters into the schene.

Using Grade node - adjusting gain (ctrl+colour wheel) and gamma to achieve believable result

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Day 3

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On the last day we continue working on our projects, fixing any issues, tracking, adding special effects, more grading and etc.

Special effects that I used for my composition

The outcome after 3 days

Wall-E - Live Action Reboot

Ideas & Reference images

Room inspiration

For our group project, we decided to take a slight twist and, instead of focusing on rubbish and shades of yellow and brown like in the movie Wall-E, we thought of creating an abandoned room with nature peaking through.

 

After all, places that are left abandoned usually become green. All these different plants find their way through.

 

A good example of this process is the outcome of the Chernobyl nuclear disaster. After years of abandonment, the architecture stayed almost exactly the same as after the accident yet nature started growing and taking over. It's a beautiful process that we want to add to our project.

XOKwIs.jpg
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an-abandoned-hotel-room-photographed-by-
5bec965748eb124a76333eb4.jfif
pexels-daria-sannikova-5587757.jpg
pexels-dids-4245541.jpg
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pexels-cottonbro-4874484.jpg
The-biggest-abandoned-hotel-in-Japan-5be
original_9e172700138d8d72fb5585d313ce672
pexels-matthias-groeneveld-4200749.jpg
depositphotos_99513668-stock-photo-destr
Destroyed_hotel_in_Srebreno.jpg

Chernobyl and Pripyat nature today

nature-taking-over-chernobyl-pripyat-4-5
nature-taking-over-chernobyl-pripyat-28-
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nature-taking-over-chernobyl-pripyat-8-5
bf0a20_e30e08ac5c744655b961f9b31d3c7b93_
chernobyl-today-abandoned-classroom-with
file-20181217-181905-16hcnge.jpg
190625_convo_plants.jpg

Colour palettes

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Our shot quick sketch

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The modelling and composition

Firstly, we created plain 3D assets, furniture, bookshelf as well as walls. Arranged the composition and locked a camera view.

Here is her part of the work, from here it's my work to texture the whole room, create curtains with nCloth, broken glass window simulation, prepare the materials and lights for render and render the scene. Also, add a couple of plants from Megascans.

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Camera shot before texturing and lights

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Texturing-Animation-Simulations

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Started off by texturing the sofa, pillows. Put a wooden flooring texture, added two street curbs from Megascans and shattered the glass with Maya simulation.

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Added brick wall, however, later on, I changed the wall to a different texture 

I found a stock image of a destructed wall but it didn't match with my colour palette so I adjusted it to my desired colours

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Here is the wall added by UV Planar using Arnold AiStandard surface and using the photoshopped image as colour.

Also, piece by piece I moved the shattered glass, added some plants from Megascans, textured the table that is upside down, removed the table lamp and made the bedside table glass material with Arnold. The bookshelf is also textured but I didn't like it so I changed it later on.

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Here I changed the bookshelf material, it's made from distorted rocks. Another addition was the lamp, it's just a black brushed metal cable, the bulbs are Arnold's glass materials and the strings inside are 3 different mesh lights.

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Here is an update, I made another two lights since I really liked them. This viewport is missing 2 nCloth curtains, textured chest of drawers, tv and another bookshelf 

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To make a nCloth I created a plane, adjusted its size, faced it near the window and made a silk nCloth.

Also, I made a Cylinder above the window (also just a black brushed metal material) to have something to attach the cloth.  I attached the cloth with few top vertexes.

 

Adjusted the Gravity direction to achieve a slight cloth movement. Repeated the steps for another cloth on the other side of the window.

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Another view of the viewport

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Little "Easter egg" in the project, the tv is showing Wall-e. I added an image to it's surface and pointed an Area light to create a working TV effect.

Test render 1

From here I will animate the plants and the light bulbs as the wind would be lightly blowing, I will adjust the colours of light bulbs, check the chest of drawers, add more relevant light to the scene, photoshop and add some books to the bookshelf, hang a picture (another "Easter Egg") and will attempt to make the tv glitchy.

The project will have 200 frames and will be rendered with 25fps with Arnold

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Another viewport 

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Another "Easter egg" that I decided to place was a distorted print image of the city Pripyat before the nuclear disaster, I photoshopped the image a bit so that you wouldn't see faces and also for distortion, sepia filter.

The image in the composition looks distorted and fallen from hanging position. I added and animated more plants closer to the camera.

The focus point is the lights and shattered window with slightly moving curtains

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Final playblast before rendering

Render view

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Couple of still shots

Rendering takes a lot of time since the Megascan objects are high quality as well as chosen textures are high resolution (most 2k, some 4k). Another aspect making the rendering process long is animated plants, moving hand lights and nCloyh curtains.

The last step is to finish rendering all frames snd making the composition in After effects.

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Noise reduction

Since our project set up was night time after rendering I noticed loads of noise, therefore, in After Effects I used levels and noise reduction, lens blur from effects & presets to reduce as much noise as possible and make the render sequence high quality

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Before

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After

After

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Final render

Christmas Digital

Matte Paintings

Mercedes Christmas

Used images

pexels-freestocksorg-839462.jpg
05-amg-gle-63-s-4-matic-wallpaper-4K.jpg
falling-christmas-shining-snow-fog-wind-
mercedes_christmas.jpg

Trafalgar Square Christmas

Used images

pexels-photo-2365457.jpeg
pexels-photo-4094000.jpg
early-night-sky-moon-and-stars.jpg
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eglute-1.jpg

Vintage Christmas card

Used images

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Tucker_Corporation_Christmas_Card_1947.j
1940s-christmas-greeting-card-cheery_1_d
vintage greeting card.jpg

Ice rink in Amsterdam

Used images

pexels-adrianna-calvo-564908.jpg
30981691280_9ffbaa102b_b.jpg
775c0b42c0fa343e127c6e7a06187862.jpg
Amsterdam_canals_in_winter.jpg
93244cc4-d635-4f99-a6a0-faee76c3af16.jpg
ice-amsterdam-winter-in-amsterdam-things
Amsterdam_canals_in_winter_done.jpg

Showreel

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